The Dark Crystal, created by Jim
Henson productions in 1982, didn’t sweep the box office or the Oscars and won’t
impress most, yet it remained the only movie to exclusively focus on puppetry until two and a half decades later. That's right, every character, creature, villain, hero, and
bystander is a puppet. The story heavily borrows from previous fantasy cliches
and the characters lack originality compared to other similar movies, but it
remains essential watching for one reason--it proves that even puppetry has its limits. The
creatures and characters stretch the techniques and forms of puppetry to and sometimes
past the outer realms of uncanny valley and believable motion. When they take
puppets that shouldn’t work and make them run or fall you believe in a world
beyond our own, that the shambling mounds of plastic, fabric, and rods have
breath, thought, and secrets.

Williams’ claim that this would change the face of animation does make the movie worth watching as he creates moving 3-D images with nothing more than paper, pencil, and cel shading. Although incomplete, these scenes show not only how much you can do with 2-D animation, they also prove, as Dark Crystal did for puppetry and the Star Wars prequels did for CGI, where the outer limits lie. Many of his attempts remain cool to look at and an invaluable teacher for when and where another technique or format could work quicker and smoother. The Recobbled Cut (versions released in 2006, 2007, and 2013), while not perfect either, provides a case study for editing power. We see what later cuts chose not to include, while explaining every bit jumped headfirst into. It shows one person can’t always do everything alone, while also showing the problems of letting accountants and trend followers control the Hollywood cash flow. I wish there could be a happy medium that includes what works best from both cuts in each element, but alas, our privilege only allows us to glimpse in both cases what might have been.
--Rozlynd
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